-----------------------------------
--
-- Zone: Garlaige_Citadel (200)
--
-----------------------------------
package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil;
-----------------------------------

require("scripts/globals/settings");
require("scripts/zones/Garlaige_Citadel/TextIDs");

banishing_gates_base = 17596755; -- _5k0 (First banishing gate)

-----------------------------------
-- onInitialize
-----------------------------------

function onInitialize(zone)
	-- Banishing Gate #1...
	zone:registerRegion(1,-208,-1,224,-206,1,227);
	zone:registerRegion(2,-208,-1,212,-206,1,215);
	zone:registerRegion(3,-213,-1,224,-211,1,227);
	zone:registerRegion(4,-213,-1,212,-211,1,215);
	-- Banishing Gate #2
	zone:registerRegion(10,-51,-1,82,-49,1,84);
	zone:registerRegion(11,-151,-1,82,-149,1,84);
	zone:registerRegion(12,-51,-1,115,-49,1,117);
	zone:registerRegion(13,-151,-1,115,-149,1,117);
	-- Banishing Gate #3
	zone:registerRegion(19,-190,-1,355,-188,1,357);
	zone:registerRegion(20,-130,-1,355,-128,1,357);
	zone:registerRegion(21,-190,-1,322,-188,1,324);
	zone:registerRegion(22,-130,-1,322,-128,1,324);
end;

-----------------------------------		
-- onZoneIn		
-----------------------------------		

function onZoneIn(player,prevZone)		
cs = -1;	
	
	if((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then	
		player:setPos(-380.035,-13.548,398.032,64);
	end
	
	return cs;
	
end;		

-----------------------------------		
-- onRegionEnter		
-----------------------------------		

function onRegionEnter(player,region)
	
	regionID = region:GetRegionID();
	mylever = banishing_gates_base + regionID;
	GetNPCByID(mylever):setAnimation(8);
	
	if(regionID >= 1 and regionID <= 4) then
		gateid = banishing_gates_base;
		msg_offset = 0;
	elseif(regionID >= 10 and regionID <= 13) then
		gateid = banishing_gates_base + 9;
		msg_offset = 1;
	elseif(regionID >= 19 and regionID <= 22) then
		gateid = banishing_gates_base + 18;
		msg_offset = 2;
	end;
	
	-- Open Gate 
	gate1 = GetNPCByID(gateid + 1);
	gate2 = GetNPCByID(gateid + 2);
	gate3 = GetNPCByID(gateid + 3);
	gate4 = GetNPCByID(gateid + 4);
	
	if(gate1:getAnimation() == 8 and gate2:getAnimation() == 8 and gate3:getAnimation() == 8 and gate4:getAnimation() == 8) then
		player:messageSpecial(BANISHING_GATES + msg_offset); -- Banishing gate opening
		GetNPCByID(gateid):openDoor(30);
	end
	
end;

-----------------------------------		
-- onRegionLeave
-----------------------------------		

function onRegionLeave(player,region)
	
	regionID = region:GetRegionID();
	mylever = banishing_gates_base + regionID;
	GetNPCByID(mylever):setAnimation(9);
	
end;

-----------------------------------	
-- onEventUpdate	
-----------------------------------	

function onEventUpdate(player,csid,option)	
	--printf("CSID: %u",csid);
	--printf("RESULT: %u",option);
end;	

-----------------------------------	
-- onEventFinish	
-----------------------------------	

function onEventFinish(player,csid,option)	
	--printf("CSID: %u",csid);
	--printf("RESULT: %u",option);
end;